Wrc 9 guide5/2/2023 ![]() ![]() I've complained about this every time and I will keep complaining about it, you're allowed to go a bit off track and if you crash, the game needs to give you more time to recover. I know you're not allowed to avoid the track completely in a rally event but giving you a warning the second your side-mirror slightly crosses the threshold is taking liberal amounts of urine. KT Racing really need to expand the area you can put the car. I'll cover these when I talk about the career in three or four paragraphs. While we're on the subject of issues, I've also had audio problems, from audio cutting out - both the engine and the co-driver have cut out at different points, though it is rare and I've not been able to recreate it at will, it seems to be random - to a few issues in the career. It's a slight issue and likely will be fixed by the time WRC 9 has been released, but I saw the tree, threatening to loom up and completely block the track. Particularly for subterranean trees that are just poking their. I would have thought that the race officials would have checked the course first. Now, I fully appreciate that these Rally events mostly take place in the wilderness and yes, you can't tell a tree not to start growing on a patch of dirt you have designated a road. Well, you may find yourself wrapping yourself around a surprising tree or rock every now and then, particularly when you find a tree that's sat in the middle of the course. When it comes to the stunning weather in WRC 9, you'll find it a lot more challenging and a struggle to stay on course and not find yourself wrapped around a tree or rock. From dirt to gravel, a dry surface, to a soaked surface, or snow, you'll find it genuinely feels different with a change of course or a change of car. It's your car responding to the track.Ībout responding to the track, you'll find the game offers great reactions to different surface types and weather conditions. I'm not going to say the car sticks to the road, you'll get some air when needed, but all this is part of the racing. ![]() Fortunately, KT Racing seems to have finally fixed a long-running issue where, even after the slightest of bumps, my car would go flying off like Amelia Earhart was in the seat. ![]() It manages this through improved physics and just the general feel of the cars, as well as how they react to the varying challenges the game throws at you. At the same time, turn the assists off, ramp up the settings and you're going to find a game that doesn't land far off games like DiRT Rally. It's still accessible enough that people like me - not exactly the best at racing games, I just play for fun - can jump in and not find it unapproachable. ![]() Would it be a walking simulator? Anyway, back on point. Let's go with the racing itself first, because what is a racing game without the actual racing? I'm genuinely asking here, I don't know. Building on that leap was always going to be about refinement and this is exactly what KT racing has pushed for. WRC 8 was a jump from a series that was, up to that point, distinctly average-at-best and suddenly found itself in the big leagues, actually standing toe-to-toe with games like DiRT Rally and not feeling like the poor man's choice. Let's make one thing reasonably clear, this isn't a leap forward in the same sense that WRC 8 was. ![]()
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